However, the skills themselves give your Destroyer a little more of a caster feel. For a Destroyer, Magic would always be inferior to Strength. Most skills scale with weapon DPS, but a few also scale with Strength and Magic. Titan – With the exception of Soul Rend, all the skills are medium to long range. All of the skills require a melee weapon equipped. Everything scales with weapon DPS, so you want the best weapons you can get at all times. Stampede even puts you back into melee range, so this tree is all about melee and physical damage. That is, you will know which attributes you want to be raising and which item types you want to use (melee vs ranged weapons, Strength vs Dexterity vs Magic heavy).īerserker – With the exception of Stampede, all the skills are pretty short range. By looking at the active skills in a tree you can tell what the general role is for a character that specializes in it. The skills make up all of your character’s attacks (or spells) as well a number of passive bonuses to everything your character does. It’s worth looking at them to see exactly how the designers intended the game to be played. While these same systems are in Diablo 2, there are quite a few differences. Your character’s power (how well they kill monsters) is made up of 3 main components: attributes, skills, and equipment.
With Torchlight 2 closer on the horizon, I wanted to take a good look at the character creation systems in Torchlight 1, so I can compare the two later.